Page tree
Skip to end of metadata
Go to start of metadata

 

Target is a specific behavior that has been identified (or “targeted”) for improvement within a program and skill area. 

 


 

Creating A New Target

To create a new target, select the desired program and choose the Create Target link at the bottom of the page. The Add Target window will appear with fields to define the specific target.

 

Basic Information

    • Target Name – Enter the name of the target (e.g., red, yellow, circle, cat)
    • Goal NameThe goal name is used solely when generating progress notes or curricula, and will not appear on the iPad. Users have the ability to define goals broadly, as in "student will decrease mealtime problem behavior by 80% or more," or more specifically, as in "increasing visual matching repertoire."
    • SD – Enter the instruction that should be given to the student during teaching sessions (e.g., “Touch red.”, “What color?”, “What animal says meow?”).
    • Desired Daily TrialsThe iPad shows a "Thermometer" progress bar indicating how many trials have been run on a specific day. This value will control how the thermometer indicates progress. Set this value to the number of times this target should be run each day.
    • Target Type – DTT, Task Analysis, Jump-to, Frequency, Duration, Toileting, Echoic, Quantity, Fluency/Rate, or Anecdotal. For some of these options, the screen will change to reflect your choice. For example, should you choose a duration target; you will be provided with a drop-down menu to set your preferred duration in minutes and seconds.

NOTE

Once a target type is set, its value cannot be altered. Only DTT and Jump-To targets can be interchanged, as their differences only affect the placement of the target in the app – not the data itself.
    • Mastery Type – This determines how the target will be mastered. Automatic Mastery will master out the target automatically (at a time based on the settings in your Setup section), if the student’s mastery criterion is met. Manual Mastery maintains the target’s “in-treatment” status, until the user manually changes it from the portal.
    • Notes for Instructor – You can also add notes for the Instructor on this screen. These notes will be available for the instructor on the device during session, on the same screen as the target information. For example, you might add a note describing to your instructor which material set to use for a block design target.

 

 

 

Advanced Options

Advanced Options

    • Date Opened, Date Baselined, Date mastered - You can manually back-date targets and modify the dates if needed. Depending on the values chosen in these fields, the target will be created in a state other than "ready".
    • Custom Prompt Codes - Similar to overriding prompt codes at the student level, you can also override prompt codes at the target level. To do so, simply click the field and a list of available prompt codes to choose from will show.
    • When target fails baseline - You can choose what happens when a target fails baseline. It can be flagged as "failed" and you must manually put it in treatment, or it can go into treatment automatically when it fails baseline.

Override Mastery Criterion

While mastery criterion is defined for the student as a whole on the setup page, you can also override it at each target if needed. The following values can be overridden.

    • Response Percentage -This is a measure of accuracy. Response Percentage divides the number correct responses per day by the total number of trials per day. If that resultant percentage is equal to or greater than this entered value, the criterion is met.
    • Consecutive DaysThis criterion requires the number of consecutive days on which ALL specified criterion must be met to achieve mastery.
    • First trial must be independentIf this value is set to "Yes," the first trial of each consecutive day (as defined by "Consecutive Days) MUST be independent. If this value is set to "No," only other criteria are used to determine mastery.

 

 

 

Open the Target

Once the desired data has been entered, click the Save button on the bottom right to finish creating the target. By default, new targets will not yet be opened, they will be in a “Ready” state.

In order to start collecting data on a specific target on the iPad, you MUST open the target for baseline or treatment (see below).

 

 


 

Delete, Rename, or Move Targets

Targets can be deleted, moved, and renamed by right-clicking on the desired program and choosing an action to perform. 

Once move is clicked, a popup window will be presented.  Choose the desired skill area and program to place the target.

 


 

Editing Targets

If you would like to edit a target there are two ways to access the Edit Target Details screen after a target has been created.

Actions

Click on Actions and select Edit Details from the dropdown menu.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Edit Target Details box will appear and changes can be made to the target. 

 

Yellow Triangle

Changes to a target can also be made by clicking on the yellow triangle on the left of the screen

The target details will then be displayed.  Click on the Edit link.

The Edit Target Details box will appear and changes can be made to the target.

 

Bulk Editing

In order to make multiple edits to targets in a specific program, select the targets to be edited by clicking on the box to the left of the target

You can select all or none of the targets in a program by clicking ALL or NONE 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Once all desired targets have been selected, click Bulk Change at the top or bottom of the list.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Edit Target Details (Multiple Targets) box will appear.  Make any desired edits and click Save.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bulk Edits for Clearing Out Fields

If the desired change is to clear out a field, select the check box next to the item (leave the field blank) and click Save.

 


 

Cloning Programs & Targets

Cloning Programs

After you have set up a program, you can make a copy of the entire program (clone).  To make a clone of a program, click on the actions menu and select Clone.

 

 

 

 

 

 

 

 

 

 

 

A copy of the cloned program will appear in the same Skill Area as the original program.

 

 

 

 

 

 

 

 

 

You can then rename or move the program by right clicking on the name and select rename or move from the list.

 

 

Cloning Targets

You can clone (or copy) specific targets by clicking the Actions menu and selecting Clone.

The cloned target will appear beneath the original target in the program.

You can then rename or move the target by right clicking on the name and select rename or move from the list.

 


 

Actions Menu

Status = Open

Clicking on the Actions menu in the target table of an Opened target displays options to edit the target, view a graph of the target, view raw data, enter IOA data, clone or copy the target, move or delete the target, master out the target, put the target on hold, add the target to a curriculum library, or view target notes.

Status = Ready

Clicking on the actions menu in the target table of a Ready target displays options to edit the target, view raw data, clone or copy the target, move or delete the target, add the target to a curriculum library, or view target notes.

Status = On Hold

Clicking on the actions menu in the target table of an On-Hold target displays options to edit the target, view raw data, clone or copy the target, move or delete the target, reopen the target, add the target to a curriculum library, or view target notes.

Status = Maintenance

Clicking on the actions menu in the target table of a target in Maintenance displays options to edit target details, view a graph of the target, view raw data, enter IOA data, clone or copy the target, move or delete the target, set a new maintenance level, re-open the target close the target, add the target to a curriculum library, or view target notes.

  • No labels